Toing and Froing Again, Part 1

Writing chapter 3 of The Alibi (my current work in progress which I’ll start posting in August 2022) challenged me and some good learning came from it.

Usually I sit down to write and have at it. A few hours later I realize I need a bio break of one kind or another and toddle off for a bit.

This time, it was like squeezing electrons out of a vacuum (and Hoover wasn’t happy, I can tell you!). It took an hour to get two paragraphs.

I wrote something, immediately realized it was deeply flawed, erased and rewrote, ditto.

What was going on? I could sensate what was happening in the story, how come it wasn’t getting down on paper (or the screen, in this case)?

Recognizing Toing and Froing Continue reading “Toing and Froing Again, Part 1”

Trigger Warnings – Did you forget to put the gun in Act I?

“If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don’t put it there.” – Anton Checkov

I keep running into editors and publishers wanting trigger warnings when submitting manuscripts.

The need for trigger warnings confuses me because it raises a question about storycrafting, specifically the aspect of storycrafting known as foreshadowing.

If I, as an author/storyteller/writer, have done my job, the reader won’t need a trigger warning because any story element requiring a warning will be warned of well ahead of its happening by previous events in the story itself. And don’t say “What if in the first scene…” because now you’re talking genre tropes, not storycrafting.

Does some event come out of nowhere without precedent? It doesn’t belong in the story, or the story needs major revision.

Examples Continue reading “Trigger Warnings – Did you forget to put the gun in Act I?”

First Rejections

I received a rejection on Meteor Man last week. The editor wrote

I can appreciate the attention to detail in your world, but without knowing about the world or characters or what’s going on, the terminology bogs me down a bit too much.

The comment intrigued me because no first reader commented anything similar. Even first first readers – those unfamiliar with my work – didn’t make similar comments. I often gets comments about my world-building but they tend to be more like “Amazing!”, “Rich!”, “Vividly detailed!”, and “Immersive!” (one of my personal favorites).

When I do live readings of works-in-progress, I sometimes get a comment along the lines of “You do more world-building in ten pages than most authors do in the first hundred” and I should spread things out.

I ask in return, “Would you continue reading? Do you want to find out more?”

Unanimous yeses often accompanied by listeners leaning forward in their seats and sometimes by outstretched hands seeking a copy.

All of which tells me I did an excellent job world-building. If people were overwhelmed to the point of being numb, they’d back away rather than continue forward.

Two Recent Classes…
I’ve long suspected that storycrafting and storytelling aren’t the paramount reasons work is accepted or rejected.

Sadly, this was confirmed by two different classes I took over the past few weeks. The classes were from different sources and a little over a week apart. One class had an agent and a publisher, the other had two magazine editors.

I take such classes because I want to understand what got Story A accepted and Story B rejected. A con panel with editors explaining what stood out pro and con in stories from their slushpiles would be gold to me. I’d pay serious dollars to attend such a panel session.

Me, I look for common threads in everything from character to theme, action to plot, … Sometimes the common thread is obvious, other times…?

And always it comes down to “How come this and not that? Give me a list of what works and what doesn’t so I’ll have a better idea how to perfect my own work for publication.” (by the way, two books that do a great job of this are Barry Longyear’s “Science Fiction Writer’s Workshop – I: An Introduction to Fiction Mechanics” and On Writing Science Fiction: The Editors Strike Back).

Want to know what I found out?


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Attribution via Action

People who’ve worked with me in critique groups or in my trainings know about attribution via action because

  • I use it often in my own work and
  • I use it often when editing/critiquing someone’s work as it tightens scenes considerably.

Almost a year ago I wrote

The desire to have characters do something while talking is good, the execution is usually poor, and now we’re dealing with attribution via action which I’ll cover in another post.

in Toing and Froing and now, for various reasons, here’s that post.

Attribution via Action became increasingly important to me when writing my last novel, Tag. I noticed the actions I used for attribution purposes were stale, generic, didn’t apply to what happened in each scene.

I’ll defend myself with “It was a first, rough draft” which is true. I recognized the problem and made notes in the manuscript to fix it during rewrite, which I will because I tend towards anality about such things.

And still, it’s better not to have such issues in any draft, especially first drafts, as the more corrections necessary the more time taken not publishing and promoting the immediate project and all projects together.

So as I often do when I recognize a weakness in my own work, I gave myself exercises to improve my storycrafting and storytelling. In this case, use attribution via action specific to what I want the reader to experience when they read the sentence/paragraph/page/scene.

I’ve also learned from workshops and teaching that the term “attribution” isn’t in vogue any more.

Sigh.

So some definitions/explanations first.

Speech Tags
The reader has to know who’s communicating in a scene. Knowing who’s saying what is often more important that knowing what’s being said. This is done by identifying the speaker with what they’re speaking.

Words like said, talked, shared, spoke, … are now called “speech tags” and use to be called “attributions” but far be it for a writer to use a single, exact word when a weak, two word phrase can almost do the job not as well.

Said, talked, shared, spoke, … are fine words and they are weak because they lack emotional content until we use a adverb modifier such as said angrily, talked quietly, shared emphatically, spoke loudly, …

A thesaurus helps because said angrily becomes hissed, talked quietly becomes whispered, shared emphatically becomes emphasized, spoke loudly becomes shouted, … becomes … and so on.


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Pantsers and Plotters (a neuroscience perspective)

 
Imagine you’re writing a story.

You could be a Pantser. Some people call Pantsing “writing by discovery” because the writer lets the story take them where it will without any preconceptions about where it’s going. Supposedly this is Stephen King’s writing method.

You could be a Plotter. Some people call Plotting “architecting” because the writer first writes some kind of outline describing their characters and what happens to them, and usually details chapter by chapter, act by act, or scene by scene the story from beginning to end. Supposedly this is Orson Scott Card’s writing method.

I like the terms “Pantzer” and “Plotter” because they’re easy for me to remember; Write by the seat of your pants or write out the plot.

My life before becoming a full-time author (you can read my bio or some of my career history on LinkedIn) causes me to think the real divide is between a writer’s conscious and nonconscious.

Conscious, Nonconscious, Subconscious, and Unconscious


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